Y99 · Game topics and rules
Y99: how fishing shots and awards work

Fish games are a topic on a Y99-related source page. FA CHAI Gaming also publishes a Monkey King Fishing supplier page, which provides a named example of the genre, including a Monkey King target and Dragon Ball Battle feature. The supplier title is a rules illustration, not a statement that Y99 carries it.
This page explains game formats and rules; it is not a playable lobby. Check the relevant service for current game availability and the exact version in use.
A shot is a cost; a hit is only a visual state
In a fishing game, pressing fire can deduct the chosen shot value. A projectile can visibly touch a target without producing a credited capture. A target may need further action or may leave the scene; neither animation alone tells you the final balance. The useful evidence is the game's credited award and the balance movement after charged shots.
Shot value is usually a control in this type of interface, but the exact controls and award mechanism belong to the named version's rule screen. If a button changes the weapon level, identify what that does to the next shot price before holding it down. Do not infer a fixed catch probability or payout from target size or appearance.
One burst, one balance calculation
Suppose a rule screen displays a cost of 1.5 credits per shot. A reader holds fire long enough for five shots, so 7.5 credits are deducted. During that burst, the game records one award of 4 credits. The net balance change for this burst is 4 minus 7.5, or a loss of 3.5 credits. A bright effect on a second target does not add anything unless an award is actually posted.
The example distinguishes gross award from net result. Saying 'I won 4 credits' describes only the award, not the whole burst. If the selected weapon level had a different shot cost, the deduction would change even if the posted award stayed the same. Track the number of shots and their price alongside the awards.
Named targets and features need their own rule text
The FA CHAI page names Monkey King as a target and Dragon Ball Battle as a feature. Those names distinguish the supplier's title; they do not establish a universal rule for every fish game. Read the feature's on-screen instructions for how it starts, what actions it requires and when any award is credited.
When evaluating another fishing title, start from its own cost display and award table. A game with similar underwater artwork may use a different weapon scale, capture event or feature. The Y99 source-page category supports discussing fishing as a topic, but cannot turn the FA CHAI example into a confirmed Y99 product.
Questions about games
Does every visible hit pay an award?
No. A visual hit, a recorded capture and a credited award are different states. Use the rule screen and balance record to identify the award.
What changes if I increase the shot value?
The cost of each subsequent shot may change according to the game's rules. Read the displayed value before firing; do not assume the same cost or a guaranteed capture.
How do I calculate a burst's net result?
Add credited awards, subtract the cost of every charged shot, and use the difference as the balance change for that burst.
